Dale Yu – Review of No Mercy Games News

  • Designer: Rainer Nizia
  • Publisher: Mandu Games
  • Players: 2-5
  • Age: 8+
  • Time: 15 minutes
  • Played with review copy provided by Mandu Games

have no mercy A press-your-luck game in which you draw cards to get points – but you don’t want to draw too often because then you can lose all your gains! I thought I’d seen a similar game from the more proficient “Gaming Doctor” in the past, but per BGG – it’s a new design. There are a few different versions floating around in different languages ​​- Hit! In French, Pelusas in Spanish – each with a different art. It might also be similar to Family Inc (German, Piatnik) – but my google-fu and bgg-fu skills aren’t up to the task knowing for sure.

Google Translate says (since the rules are only in Korean): “It’s time to hunt for bounty! Catch criminals and be the best bounty hunter. Sometimes you have to take a bold challenge and steal your opponent’s bounty.” But be careful, because if you get too greedy you can lose all your bounties. There is no mercy in the rules of No Mercy. Only a sober player can win the game.”


In more detail, No Mercy consists of 11 cards in a 90-card deck numbered 1-5 and 7 cards each numbered 6-10. This deck is shuffled and placed on the table as a facedown pile.

At the beginning of your turn, if you have cards face down, put them face down in an individual score pile, then take the rest of your turn. That is, you turn over a card from the deck and place it in your field (arranged by rank) and then, if you wish, steal all the cards of the same number that are in front of the other players. You can stop after each draw, or you can draw another card. If you draw a number that is already lying in front of you – and you have at least three cards in front of you – you discard all the cards in front of you from the game.


When the draw pile ends, the game ends immediately. Each player scores all the cards remaining in front of them, and then they add up all the cards in that pile. Whoever has the most points wins.

my thoughts on the game

No Mercy was a huge surprise. When I read the rules, I thought it would be a quick filler/trifle. However, after the first set of plays, which made us laugh and almost literally unexpectedly rolled on the floor… this game is a real hit.

The game is as simple as you’d think it would be based on the description above. Simply flip the cards, take the match if you wish, but then decide whether to stifle your luck. There is some strategy in trying to calculate your odds of flipping a matching card based on what you’ve already seen coming out of the deck. Sometimes you can even stop flipping to protect your lead – for example if you have four cards out of 10, you can stop knowing that there is only one left in the deck, and you Trying too well to wait it out and bank those 40 points.

Of course, if you find yourself losing, you will definitely feel the need to stifle your luck, and with each successive card, there will be a lot of excitement.

The game is obviously a filler, but man – the pace and fun of the game is when you have 10 or 15 minutes. I can’t remember how many times we laughed while playing a game the last time—and for that reason alone, it would become a staple here in gaming basements.

Opinions of gamers with other opinions

James Nathan (1 play): What fun! Nizia has a series of push-your-luck games that “reveal cards from the top of the deck until you choose to bust or stop”, usually with busts if certain things match (such as Circus Flohkati). , Cheeky Monkey, Katzenjammer Blues) Push Your Luck is a mechanism that I like to think I “love,” because when it hits, the moments are such pure joy and excitement and laughter and spontaneity and unexpected. Of course, there are games that just don’t fit that ability for me, and that makes me cringe at the promise of the genre. Then I avoid it for a while to remove the frustration.

But I play games to have fun. Sure, there are times when I want to downplay strategic thinking, but that’s not always the case. However, I’m almost certainly always drawn to pure bliss like that child. (I recently saw a review for a game that used “fun” as a pejorative to describe a game like what this person wanted from the game and I’ve been shaken since Am.)

Anyway, No Mercy was a great time! The “just one more” side of the flipping system was shining here when you push to snake piles of cards from your opponents. I also think the deflation of the system is smart; I can collect some of your cards with my initial draw, and then if I bust, all those cards are kicked out of the system! This is an interesting design approach to protecting leads. But until then, you’re seeing snowballs, such that what started as a card that is drawn to another player now has 2; Then a third player, and now there are 3. It’s fun to see that expanding jackpot. (But watching the explosions can be fun too!)

Opinionated Gamers Rating

  • I like this! Dale Y, James Nathan, John P
  • I like this.
  • neutral.
  • Not for me…

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