Destinies Board Game Review Games News

WBG Score: 9

Player Number: 1-3

You will like it if you like it: Lord of the Rings Journey in Middle Earth, seventh continent,

published by: Lucky Duck Games

designed by: Michael Gosbieski, Philip Mizunski

Destiny is a fascinating game. Billed as the table top board game version of an RPG, Destinies certainly feels fresh and new, with an integrated digital app, campaign mode, and expanding universe with futuristic expansions. Playing it as a single is very different from multiplayer, but every time I play it, I feel like I’m experiencing something phenomenal. Let’s take it on the table to see how it plays out.


Bringing Destiny to the table is a little different from other games. First you need to download, then open the app on your tablet, phone or device. It’s free and doesn’t require internet access once downloaded, and Lucky Duck appears to support this game, so I don’t see it anywhere anytime soon.

Once this is done, open the app and select the game you want to play. There are five options to get started. One stand alone game and four others that make up a campaign. Choose what you want to do, and the player count and mode, and the app will take you through the rest of the set up. You’ll be asked to select one of three characters to play, and then you’ll be given your starting item and experience points in three areas. Your intelligence, dexterity and power.

Get all the tokens, money, and cards ready and ready, but there’s nothing else you can do to set-up until the app tells you so. So, press GO and start your adventure.

How to play

Destiny works very differently in each game, depending on the scenario you’re playing in. I won’t go into too much detail there, because I don’t want to spoil the story. That is the main part of the game. But each game, your character will have one of two destinies they want to achieve. Persuade many people to join their cause. Destroy a certain number of things. Kill a certain amount of people. that sort of thing. You can only get one of these, but there’s no need to choose right now. You can start trying both to see which one is easier for you, or change your plans at any time. If you ever achieve your goal, you will enter the final stage of your destiny. The game will suggest you to go to a specific destination, which when you do, you enter the final game scenario. Your characters ‘Finale’. This will be a two or three turn part of the game where you will go through some skill tests, and you will need to use some of the items you have collected so far to fulfill your destiny. Successful, and it’s game over for all players. This can result in a somewhat abrupt end to three billboard style in two or three players for other people around the table.

On your turn you can move up to two spaces for the last one you discovered, or for new tiles. The app will ask you to put down some map tiles as you explore them, and add places and people you can interact with the hen entering. When you move to a new location new map tiles that surround the new location you moved will be added as they are now accessible. When on a tiled location, you can typically choose between two locations or people to talk or explore with. You’ll tap on the relevant icon on the app, and will then be presented with More Story, and a range of options. Maybe you want to try to steal something? Maybe you want to help someone, or give them something? All your choices will be recorded by the app and will go towards shaping your destiny. Subsequent events will be affected by your actions. For example, if you have strayed too far from the path of good, an angel may not want to help you! So, choose wisely.

skill test

On your board you will have three or four small discs of wood in each row. You’ll be given your starting position for these during set up, but there’ll be a bale to move them back and forth throughout the game when you perform certain actions. Help a blacksmith in his work because of his sick son, and gain strength. Give three coins to a wise man, and increase your intelligence. that sort of thing. Then, when you have to test one of these attributes, you’ll roll your two main white dice, and any purple dice, and choose to use that skill check to see which one you get. get score. Your total score from all dice is checked, and then any wooden token that is equal to or less than the sum of your dice is your score. These are by far the best examples of skill checks I’ve seen in modern board games. Some cards offer ways to manipulate your score, and these checks are a big part of the game, and it works very well.

You can see in the board below. If you rolled a nine for intelligence, you would score two points on that skill test. Or three for dexterity or power. You have three purple dice, but they all start to expire. You can refresh one of these with each round, and use them whenever you want. Certain actions in the game will end or give you access to these purple dice. It feels amazing to have access to all three!

adventure awaits

As you move around the map, talk to new people, discover new buildings, and uncover more map tiles, there’s a real sense of adventure and mystery. You will have a specific goal depending on your luck but you may not always know how to do it, and there are so many pros and cons to see. One thing you can do regularly is to talk to someone you meet about your fate. It works by showing the camera in the app the QR code on the Destiny card (making sure to choose the right one). It works flawlessly, and I have a very old iPad. It immediately pops up with new information for you, with the person you’re talking to giving you advice on how to best progress in your search. Sometimes it may just be the clue you were looking for. Other times, it will tell you something you’ve already done.

As you uncover new information, and certain events or interactions send you down a new path, there is a greater sense of satisfaction. It feels like a mystery game in parts. Like you’re uncovering new facts in a deep mystery. Sometimes, it can be frustrating and you can feel directionless, but I find that it never lasts more than a turn or two. The game will eventually give you a clue or push you in the right direction. You can never stay lost in destiny for long.

There is an element of luck in this game. As with anything that uses dice. Sometimes your destiny is not entirely in your hands. But you’ll mostly only encounter things that you think you can control, or at least exert more influence. As you gain experience, you can move your wooden tokens backwards on one of your attributes, allowing your future rolls to give you more successes. , If you know you will struggle a lot in a certain scenario, you should choose to hone your skills here first. Having the right tools for the job will also help a lot. It is better not to go into the well without a rope or a ladder first. Do not enter the cave with a torch. But there will be times when things get out of your control. Who knew I needed dice for an encounter with Damon! I mean seriously!?!

If you choose not to use them, each round of your purple dice will be refreshed, eventually giving you access to all three. You can save them for more trial encounters. And plan your turn accordingly. Luck is involved, but strategy, good choices and planning ahead will help you just as much.

The kinds of things you can collect through the game are extremely diverse and often bring a lot of fun. Sometimes they will be bought from a merchant. The second time they may meet. When you help other non-playing characters, you’ll be rewarded with them as a token of thanks. Or you can choose to simply steel them when no one is watching! or by force. It’s all your choice. But remember, like the one with the big red and white beard, the app is always watching! Which list will you be on when Christmas arrives? Whatever you do will not go unnoticed. All your actions are recorded, memorized, and will go a long way in influencing what options are open to you later in the game.

Luck is a lot of fun. It feels fresh and new. I have experienced many things like this. But don’t like it at all. The stories are deep, there are lots of pestilences, famines, witchcraft and demons. But there are expansions that bring a new story if that’s not for you. The stories are full of character and mystery. And I find myself getting lost in them easily, even though I don’t love the theme and tone, especially when I play with my son.

But it’s the stories that bring me back to this. The sense of adventure and mystery that unravels is so intriguing and full of mystery. Despite not being my thing at all. I love the game no less. If my destiny is not fulfilled, I have a feeling of incompleteness in two or more players. So, I’d say it’s more of a solo game than anything else. But it works fine in two or three, it’s better for single experience in my opinion.

But that experience is so rich. So fulfilling. So rewarding. I’ll keep this as one of my favorite games of all time, and definitely one of the best solo experiences I’ve ever had. I can’t wait to try the other expansions and explore more of this world.

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