First Take Friday – The Great Wall, Zendo, Cosmic Frog, Museum Suspects, Taxi Derby — Meeple Mountain Games News

At First Tech Friday we offer hot takes on games that are new to us. This week we have The Great Wall, Zendo, Cosmic Frog, Museum Suspects and Taxi Derby.


great wall — Justin Bell

Like other waking places lord of hell And This Is My War: Board Game, great wall Heats up with world class production. Dozens of minis, hundreds of cards, and massive boxes holding the physical components that rival some of the best bits in the business. copy of great wall I painted the “Sundrop” pre-shaded miniatures, which are stunning in their faux-aged beauty, on the table.

Play? heavy. A worker placement game with variable player powers, resource gathering, dice-less battle sequences and end-game milestones, great wall Not much is new to an experienced gamer. The game goes on too long for my taste; My four-player game lasted about four hours. I’m not sure I’ll be back for another play, and it didn’t help great wall There is one rule book that is seriously lacking. all that he said, great wall Am I thinking about it a few days after my game ends.

Ease of Access?,
★★☆☆☆ – Not easy onboard
will i play it again?,
★★☆☆☆ – Will play again but will play something else

Read more articles by Justin Bell.

zendo — Tom Franklin

An inductive logic game played with cubes, wedges and pyramids (this is a Looney Labs game) in three colors. A player selects a rule card from the deck and forms two structures with the pieces: one that obeys the rule and the other that does not. From there, players take turns building buildings to see if they follow the rules.

It took a bit of clarification to figure out the possibilities of the rules, but once everyone caught on, they were eager to keep playing—so much so that we’re going to be playing it again next week.

Check out my full review, coming soon.

Ease of Access?
★★★☆☆ – Had some questions
will i play it again?
★★★★★ – Will definitely play it again

Read more articles by Tom Franklin.

cosmic frog — Andrew Lynch

You know, after a play of cosmic frog, I’m mostly just curious. I think we were all too cautious, too measured, too hesitant to get into this crazy design spirit. We had a good time, but it was easy to see that the spirit of the game was not showing. cosmic frog, the nearly five-mile-long frog devours the scattered remains of a doomed planet, which happens to tread on a certain amount of chaos. It’s certainly not for everyone (dice combat!), but the luck baked into the design is balanced by thoughtful mitigation systems. Once you get into the rules, it’s not such a complicated game to play. I look forward to playing it again.

Ease of Access?
★★☆☆☆ – Not easy onboard
will i play it again?,
★★★★★ – Will definitely play it again

Read more articles by Andrew Lynch.

Check out our review of Cosmic Frog.

museum suspects — David McMillan

Whenever I hear that a new Phil Walker-Harding game is coming out, I take notice. go sushi!, chords, Imhotep, silver gold:PWH Seemingly one can do no wrong. so when museum suspects Appeared on my radar, I was excited to get my hands on it, despite knowing nothing about it.

museum suspects A simple deduction game. There has been a robbery in the museum, due to which there has been an immediate lockdown. There are sixteen suspects spread across the rooms of the museum. Each player has a collection of twelve differently numbered investigation tokens, which they will place on suspects they believe may be the culprit.

Like most other PWH games, the game presents a very simple aspect. Usually this mask is belied by deep strategic play floating just below the surface. museum suspects, so far, doesn’t seem to fit this mold. I may be terrible at the game or maybe the strategy doesn’t really emerge until you play with a high number of players, but so far, it seems like you win or lose, it’s sheer, dumb luck. Is. Look for the right clues and you’ll do well. Look for less useful clues and you probably won’t. The game is so easy and fast that I don’t mind exploring it a bit more. I’m looking forward to playing it again and I’m especially looking forward to trying it out with a higher player count.

Ease of Access?,
★★★★☆ – Odd bump or two
will i play it again?,
★★★★★ – Will definitely play it again

Read more articles by David McMillan.

taxi derby -Bob Pazehoski, Jr.

taxi derby Puts players behind the wheel of a cab that is trying to outrun and overtake the police. The rules might lead you to believe that your objective includes picking up passengers and dropping them around town and improving your ride to tempt a variety of fares; But the thrill of the game lies in doing it as fast as possible, whose success depends entirely on outwitting a lone patrol car.

I can’t say it’s the most exciting game ever, and I’m tempted to have the house rule forward movement from the start as a requirement (cars are usually free to move in any direction). , but my first game was in two players and I’m curious how it would feel with four or five cars on the board. I imagine it would definitely be more stressful as the patrol car chases and chases everyone who pedals to the metal.

Ease of Access?,
★★★★☆ – Odd bump or two
will i play it again?,
★★★☆☆ – Would not recommend it, but will gladly play it

Read more articles by Bob Pazehoski, Jr.

Leave a Comment