Insurgency in Occupied Germany, 1945-1948 from Legion Wargames – Event Card Spoilers with Designers Clint Warren-Davey and Ben Fiene – #75 Berlin Blockade – The Players’ Aid Games News

Before I get into this series of event card spoilers, I want to say this. Werewolf: Uprising in Occupied Germany, 1945-1948 Nazism is not glorified. Nor is it an attempt to change the narrative, although the play is an alternate reality to the occupation of Germany by the Allies shortly after the fall of Berlin and resistance to that occupation from various groups. The game will not be for everyone and may offend some with its depiction of events and participants in this conflict. I’d say give it a chance to develop over the next year or so as the game has just been put on pre-order with Legion WarGames. I’ve been fascinated for a long time coin series From GMT Games for its effort to tell the less obviously neat side of some of history’s most infamous conflicts. This game is not an official part of that series, but is coin series inspired.

I’ve looked at a lot of information given by the design team of Clint Warren-Davey and Ben Fienne and it appears that these two have done their homework and extrapolated some principles that may or may not be completely 100% accurate. No, but some are based in. Similarity of plans or partial historical information. I think it’s good to trace history to these types of games.

All this being said, our good friend Randy Lean contacted Legion WarGames a few months ago about this project and asked if we could do some coverage through an interview and possibly some other means such as our event. are interested in. Card spoiler format that we’ve used in other games, and we were immediately intrigued by the concept and the fact that the game uses some elements from our favorite series. I’ve been in communication with Clint Warren-Davy, a designer since that time, and he’s shared a lot of information with me, including the rules on this and some of his background work, and I wanted to make sure we did some of it. Diya Light gives you the opportunity to understand what the game is all about so that you can make an informed decision about whether you plan to order it or not. Clint has been great to work with and has agreed to write a series of short articles on event cards and their basis in history as well as how they are used in sports.

If you are interested in ordering Werewolf: Uprising in Occupied Germany, 1945-1948You can pre-order a copy for $72.00 from the Legion WarGames website at the following link:

Berlin was the focal point of the Cold War and the Berlin blockade was the world’s first major international crisis since WW2. After 1945 the city was divided between a British, French and American-occupied western half and a Soviet-occupied eastern half, but the entire city itself was located within Soviet-occupied East Germany. It made it extremely vulnerable to besieged or besieged if Stalin decided to do so, which actually happened in 1948. When the East German population rejected the communist parties in the 1946 elections and the West tried to introduce a new, stable currency for all. In response to the Soviet collapse of Germany’s Reichsmark, the Soviet Union responded by completely cutting off Berlin from the rest of Germany. Food and fuel were severely in short supply, especially for a city so ravaged by war that its population had fallen from 4.3 million to 2.8 million by 1939. The Western Allies responded with the Berlin Air Lift, a titular airborne supply operation. Defied all expectations by providing all necessary supplies with transport planes.

This card is one of several in the Event Deck that represents a historical event, as happened with minimal exaggeration to fit into the alternate history timeline. This gives the Soviet Union the option to blockade, leaving blockade marks on the roads leading to Berlin. This has the effect of damaging the economies of both the Allies and the Soviet Union, but if successful it will give both West and East Berlin a step forward towards Soviet loyalty as the masses succumb to communist domination. The Allies could avoid this fate by carrying out their historic aerial lift. If they are able to act at that juncture, the Allies will have to pay 4 resources and air lift at least some troops to West Berlin. The strategy around this card is interesting because it may provide costs and benefits to the Soviets and the Allies. In fact, werewolf or edelweiss players may play cards, if possible, to ward off passive Allied loyalties in West Berlin and (especially in conjunction with guerrillas running through the streets) to build an army on the supply lines of the occupying powers. to strangle. The card also increases the Cold War tension by 2, which can move the occupants too close to open combat. As such, the Soviet player may even use espionage to avoid happening altogether. It is a powerful card that can radically change the power dynamics in the game, usually in favor of the Soviet player but sometimes in the interests of the rebels.

In case you missed the previous entries in the series, you can catch up on today’s posts by following the links below:

#26 Radio Werewolf

#85 Operation Effective

#82 Desert Fox

#73 Soviet Space Program

#25 Otto Skorzeny

More card spoilers to come in the near future. In the meantime, if you’re interested we recently posted an interview with the designers and you can read it at the following link: -warren-davey-and-ben-fien-designer-of-werewolf-rebellion-in-possession-germany-1945-1948-from-legion-wargames/


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