The Legend of Vox Machina – Episode 8 | Animixplay News

Hello everyone, and welcome to Wrong Every Time. Today I’m ridiculously impatient to be back at Vox Machina, and see what our ramshackle adventurer party is up to. I doubt it’s been that long on your end since our last Vox installment, but as for me, I’ve been waiting three damn months to check in with this crew. Vox Machina is very interesting about a concept, and so I got a little overzealous with my initial rage of writeups, which means it’s taken me months to justify throwing more Vox pieces on my buffer pile.

As it turns out, this endless wait has punctuated my return with a particularly auspicious real-world counterpoint. today is the day i will start my My The D&D campaign, and finally taking over as DM, takes a long, more than a one-time adventure. In the end, I’m able to move from a theoretical critique of “I’m pretty sure this is something our DM messed up” to a clarity of “it’s something I’ve done”. Definitely messed up,” and I couldn’t be more excited. I’ve spent the past few weeks expanding thousands of words of backstory and worldbuilding, developing nearly half a dozen quest lines for my players to enjoy, and no doubt they’ve spent all this work hanging out with a drunk. Will do in favor I made the Gnole named Sparky on the spot. It’s the fun of DMing, I’m told, and I wouldn’t have it any other way – designing a campaign for a group of unruly players is like trying to plot a novel while people are dodging your heads. Are there, and which activity hasn’t been improved by the threat of physical violence?

Anyway, my own colleague adventures aside, I’m curious to see how Vox Machina performs as well. I can’t imagine Percy taking the apparent death of his sister gracefully, and let’s just say we’re furious that even Grog might be considering a little too much. Let’s do it!

episode 8

We open up by checking back in with Pike, who is still praying to that menacing Everlight for guidance. I think even non-D&D-savvy viewers will have to realize that there was something small about this whole diversion; No force of descriptive necessity got Pike here, just a struggle invented the moment Pike needed some time off. It can be easy to overlook the importance of narrative continuity and outcome in stories that already contain those qualities – but when such a story is forced to disregard them, the friction of their absence is considerable. becomes clear

There are a number of ways to correct this sense of narrative dissonance, but few of them apply to an ongoing narrative where the past is set in stone—that is, any kind of ongoing, staggered-released work of fiction. . If this were a novel, the fix would likely have been applied before this entire situation, based on a series of prior encounters with Pike’s increasing distance from Everlight. Another solution would be to isolate Pike in a way that is more relevant to the ongoing narrative – such as whether he has been captured by a current enemy, or killed by a magical curse that has to make the party now disappear. Should give. But D&D is a tricky vehicle to patch up, as you need to apply any modifications while the story is still on.

While attempting to connect with Everlight, Pike is nearly consumed by some tar-like black energy.

And after the OP, Cass is dying, as Keeleth works desperately to stop the bleeding.

In narrative terms, it serves as another crucible for Keeleth, continuing his trial-by-fire process of growing into a proper replacement doctor for the team. In terms of gameplay, this is a very clever way of turning Team Healer’s theoretically passive task into an active challenge with obvious dramatic stakes – “save a major character from dying under a time limit” due to their mechanical abilities. is a clear test of

Percy follows Anders to the second chamber. The inherently Percy-centric nature of this arc probably created some mechanical challenges. Alex Mercer seems unusually prepared to have his characters tackle solo challenges (like Scanlan’s adventure last time), which feels like a concession to the overall playgroup made for the superiority of coherent storytelling over equal partnerships. Not surprising, given that they are playing for spectators and not just for their own enjoyment.

I like how Mercer is creating an extended, obstacle-heavy battlefield of this entire manor. With such a large party of characters, it makes a lot of sense to divide the fight into subsections, giving everyone a significant role in their sub-fight.

There are some cool digital effects to Keeleth’s magic drawing energy from all around him. The fight animation in this episode is also very strong; The composites are always a bit iffy, but the choreography is excellent

I say “iffy of the overall”, but to be honest it’s basically good or bad at all any Piece of modern western animation. The field is not created in the same way that anime is, with its tightly-knit core teams of animation directors and leading animators, and its growing quest for how to recreate cinematic cohesion through digital mediums.

However, I do appreciate the show, which anticipates hand-cam instability for moments of great panic.

Anders has licked his lips more than enough times for me to guess where this episode’s title “The Silver Tongue” came from, he can stop doing it now

Apparently the tongue allows him to charm people, and now Grog is intent on killing the team.

Ooh damn, some gorgeous creations as a great sun rises over a sea of ​​pike stars

A crisis of faith is a classic struggle for a priest or paladin, but it requires a specific type of player. I think the players of Grog or Scanlan won’t be particularly invested in this quest – they both hover far above total immersion in textual imagery, expressing themselves more through quips than character acting. Huh. Pike’s player seems heavily invested in the fantasy here, so a “conflict” that is essentially just a discussion between him and the DM about questions of lore really suits his style of engagement. In short, I’m concerned with demanding players care about a bunch of rubbish crap I’ve created, and thus guide their signals about how important such things play.

Keeleth tries to reason with Grog, utterly failing to understand how the charm spell works.

Though to be honest, if a player party is determined to do the “voices of your friends can break the spell” thing, I’d be inclined to agree with them. Mechanics are important, but unless they are requesting anything balance-breaking, intuitive player logic should generally take precedence.

A good character development is green here, with Keeleth and VX working together on a combo attack. Vex will learn to trust Keeleth now!

Plus some excellent voice acting from Wax, as he shows off the classic desperation of a monster that’s only exclusively interested in chasing you.

Well, now the entire party has taken control of the mind except Percy. Dramatically removing player agency is an incredibly risky proposition, so I guess it’ll just take a moment

Yes! Percy pulls off an incredible trick shot, and shoots that lying tongue out of Anders’ mouth. I would hate to imagine how this scene would have ended if he was not There’s a natural twenty rolled – reassuring “we survived a hair’s width” situations in D&D is a tricky business, because a bad roll can always mean you Don’t Free jump before the dynamite explodes. I’m still trying to figure out how to reverse engineer the concrete versions of that situation myself.

Anders is down, and Cass is alive! Percy has a very deliberate run towards Cass, dropping Cass’s own mask and gun, underlining that his love for his sister is the human core that can now ward off whatever demons may ride within him. Is

Briarwoods apparently has some plans for the five-day solstice

“I’ve always wanted to try this.” Both Keeleth and Keeleth’s player appear more confident by the minute, echoing his player’s growing desire to take center stage as the character’s arc progresses as a key member of the party. . A very neat trick!

“Kind of frightened, kind of impressed.” And another welcome cadence of Vex acknowledging Keelth’s merits

Meanwhile, the Briarwoods are dependent on a dead steward and some evil business involving blood magic. Ah, they’re calling a zombie horde, of course

And Pike is finally getting honest, acknowledging his fear that having fun with the party has made him worthy of Everlight’s grace. Everlight immediately replies that this is stupid, and you should learn to live a little

And it is done

Oh crap, we have zombies. Well, zombies are nothing new, but that episode did Give us all kinds of welcome developments throughout the party. I appreciate the subtle work the Wex player is doing to advance his character’s relationship with Keelth – the twins have felt like two of the most confident players in the party from the start, and it’s a pleasure to watch. That belief applies to forging rich relationships with other player characters. I also look forward to seeing my newly-revived Pike rejoin the team, as his relationship with Scanlan seems like a fascinating bridge between the more honest and uncompromising players of the party. And in non-structural-comment news, that episode was also fun as hell, filled with exciting fights and rewarding character moments. With the party seeming more unified this time around, I look forward to seeing how the De Rollo saga ends!

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