Is an affiliation that can do whatever!”
When Infinity Gauntlet was released, we all fell in love with the rare Spider-Man… and with good reason. Do you remember that same set had Spidey’s super-rare too? Spider-Man: Superior Team Up garnered some attention, but not nearly as much as his rare brother. The card says:
Spider-Man’s cards are believed to have affiliations to all the character cards on your team.
Those who have been around the game for a while know that this card was created to work with the basic action card, Team Up. As a reminder, Team Up reads:
Each of your character dice gets +1A and +1D for each different association between your active character dice minus 1 (until the end of the turn).
It’s a very simple combo here: load up on affiliations to acquire and fire Spidey with Team Up. The more different affiliations you have on your team, this means the harder Spider-Man can hit. It’s a great basic strategy… but what if you can break the combo?
Check out that Global on Phoenix Force Cyclops.
on your turn. Take the Phoenix Force Die from your used pile to its lowest level in the field.
Since Spider-Man has a Phoenix Force affiliation, due to his ability, this Global should potentially allow you to buy him at the same turn. Yes, please!
what did you play?
Like I said, there really isn’t much magic here. I want to have as many different affiliations as possible in the team and buy Spider-Man and Team Up. Let’s see if we can make the best use of these options to make the team somewhat functional.
The main game is to buy the team up, so we want something that helps that first. There are lots of cards to choose from. Thor (from Infinity Gauntlet) and Red Dragon (from Battle for Ferun) would be good choices, but I ultimately chose to use Thor from Avengers Infinity. They all have the same basic global capability that we plan to use, which states:
, Once per turn, the next action dies. You buy the cost of this turn. less (minimum 1.)
With this at my disposal, the team up’s 4 cost drops from the basic action to essentially a 3 cost. That one extra energy savings is always good. Why This Thor On Infinity Gauntlet’s Shiny New? This Thor is one avenger, while the other is unconvinced. Old Thor is for this reason.
The next big issues I see are things like static fields letting my attackers bounce back and negating the whole team up strategy. Gladiator (from the Dark Phoenix Saga) is the key here. We get a unique affiliation from the Shia, but more importantly access to the ultimate defensive global capability for an attacking team:
when you attack. Your character cannot be the target of Dice Action Dice or Global Abilities (until the end of the turn).
I chose to threaten version here, mostly to give me a form of removal for anything that pisses off Spider-Man.
We have sat in 3 affiliations so far. It’s time to start taking advantage of the multi-affiliated characters that the Dice Masters game offers.
The Poxwalker is meant purely as a source of cheap fistfights to power the Phoenix Force Global Ability. Batman is there to give me the option of getting more sidekicks in the field zone, which will give the team up more goals. While I don’t really expect to buy Black Adam, he gives me the ability to really annoy my opponent by sending his KO’ed characters to Used instead of Prep. I’ve now upped my affiliation game from 3 to 11. When Team Up in the field zone hits with Spider-Man, all my character dice get +10A/+10D. Not bad at all.
There are two places left, I haven’t really addressed ramps or bag controls. Enter the classic ring-race combo. Resurrection will give me the ramp I need to get the engine running and hopefully allow me to control my bag decently. Ring adds to that by allowing me to remove the sidekick die from my used pile to set the numbers right. 9/10 times, I’m going to use it to field a sidekick to quickly increase the size of my army.
There is construction. The basic strategy for this team is:
- Buy Team Up on Turn 1 using Thor Global.
- Set the bag on turn 2 and hopefully buy Spider-Man.
- Use Phoenix Force Global to field Spider-Man on the same turn the team rolls up to (in theory).
Will the spider be able to get out of its web for some big hits? Let’s see how it went.
With good old Domino (from the X-Force Team Pack), Magic (from the X-Men Forever campaign box) and Rare Black Widow (from the Infinity Gauntlet) to take my stuff out against some Energize shenanigans for some direct damage . He was also kind enough to bring in Clayface, which might have made Poxwalker better at bringing out Spider-Man. Oh yes… and Parallax for giving me some extra chances to team up.
I followed the plan and got Spidey out early. With Black Widow in danger, I went for a second Spider-Man, so that I could guarantee myself an extra if the first one would be kicked out of the field zone. With the field set, it was just a matter of fielding the sidekicks and cycling back to the team up. When it hit, I had more characters than him and there really wasn’t anything he could do defensively.
The super-rare Jubilee (from the Dark Phoenix Saga) and Mary Shazam (from Superman Kryptonite Crisis) were the big hitters here. To make matters a little worse, he had a defensive god catcher (from Trouble in Waterdeep) that prevented me from using Team Up until the attack step was declared.
The early turns went according to plan, and Spider-Man was immediately lined up with the team up. Then Team Up whispered and I decided bag control was for chumps and went into buying more Team Up dice in lieu of properly using Resurrection Global. He was able to put out Jubilee early, and with my globals as well as his collector globals, all he wanted was the ability to ping 4 damage a turn. My sidekicks fell as fast as they fielded. When I tried to stabilize my side of the board, I used the “life is a resource” tactic to take a little hit from Mary. I managed to fire the team up several times to clear their field, but it was never damaged in the presence of the board. Because of jubilee pings, I ran out of life before I could get that one big hit.
Unfortunately, we had a small turn out, so we didn’t really get that many games. 1-1 is fine, but I’d definitely like to see how the team can do against some of the other builds.
This is a build where everything works exactly as it should. Spider-Man and Team Up are a match made in heaven. Only slapping characters on a team with any affiliation makes this combo work. Adding Phoenix Force to Cyclops Global opens it up wider. Really all credit to world champion ccm00007 for pointing this out to me (and showing me a more grosser version of this team). I can honestly say I’ve never seen it twice before, but will now include it in any version of this team I build on in the future.
Thor could easily have been the Red Dragon for some extra damage and doesn’t hurt the team. You still get a unique affiliation from any character, and Globals gives you a cheap Team Up Die. Pick up your poison here.
Poxwalker, Batman, and Black Adam all served the purpose of buffing the affiliation. Poxwalker was one of the only characters I ever bought and of course it was nice to have a fistful of Phoenix Force Cyclops Global. I didn’t need a gladiator at night, but would totally team this character. In case a static field appears, you need something you can try and do your damage.
Ring-race is such a great combo to control your bag. Too bad I chose to ignore how useful it was in another game. I would love to see it make a comeback in Moderna.
I knew as soon as I saw Spider-Man, I wanted to try him out with Team Up. I have done this now. will i play it again? Yes and no. I wouldn’t bring it up on a casual night out. It can fire very fast for something like this and will make you feel bad. I have always loved team up action and enjoy playing it. Spider-Man makes it a little easier to pull off, but still fun to pilot. Maybe for something in a more competitive event?
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